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Rendering a mech arm from moi3D to keyshot tutorial

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Rendering a mech arm from moi3D to keyshot tutorial

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Originally I wanted a walk-through but the pacing due to waiting for things to render and the multitasking made a walk-through really hard to follow unless you were very familiar with Keyshot. So instead I have made a bullet point series where I go over the skills and theory behind important actions, tips, and rationals. 

It's intended to be a more modular and flexible collection. Start where you please, use what you will and build what you want from the tools :) 

I've also added the project file for those who learn best by dissection. 


Cheers guys!

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